#pragma once

#include "ClientPatternsLinux.h"
#include "ConVarPatternsLinux.h"
#include "CvarPatternsLinux.h"
#include "EntityPatternsLinux.h"
#include "EntitySystemPatternsLinux.h"
#include "FileSystemPatternsLinux.h"
#include "GameRulesPatternsLinux.h"
#include "GameSceneNodePatternsLinux.h"
#include "GlowSceneObjectPatternsLinux.h"
#include "HostageServicesPatternsLinux.h"
#include "MemAllocPatternsLinux.h"
#include "PanelPatternsLinux.h"
#include "PanelStylePatternsLinux.h"
#include "PanoramaImagePanelPatternsLinux.h"
#include "PanoramaLabelPatternsLinux.h"
#include "PanoramaUiEnginePatternsLinux.h"
#include "PanoramaUiPanelPatternsLinux.h"
#include "PlantedC4PatternsLinux.h"
#include "PlayerControllerPatternsLinux.h"
#include "PlayerPawnPatternsLinux.h"
#include "RenderComponentPatternsLinux.h"
#include "SceneObjectPatternsLinux.h"
#include "SceneObjectUpdaterPatternsLinux.h"
#include "SceneSystemPatternsLinux.h"
#include "SdlPatternsLinux.h"
#include "SmokeGrenadeProjectilePatternsLinux.h"
#include "SoundSystemPatternsLinux.h"
#include "TopLevelWindowPatternsLinux.h"
#include "WeaponPatternsLinux.h"
#include "WeaponServicesPatternsLinux.h"
#include "WeaponVDataPatternsLinux.h"
