#pragma once

#include "ClientPatternsWindows.h"
#include "ConVarPatternsWindows.h"
#include "CvarPatternsWindows.h"
#include "EntityPatternsWindows.h"
#include "EntitySystemPatternsWindows.h"
#include "FileSystemPatternsWindows.h"
#include "HostageServicesPatternsWindows.h"
#include "GameRulesPatternsWindows.h"
#include "GameSceneNodePatternsWindows.h"
#include "GlowSceneObjectPatternsWindows.h"
#include "MemAllocPatternsWindows.h"
#include "PanelPatternsWindows.h"
#include "PanelStylePatternsWindows.h"
#include "PanoramaImagePanelPatternsWindows.h"
#include "PanoramaLabelPatternsWindows.h"
#include "PanoramaUiEnginePatternsWindows.h"
#include "PanoramaUiPanelPatternsWindows.h"
#include "PlantedC4PatternsWindows.h"
#include "PlayerControllerPatternsWindows.h"
#include "PlayerPawnPatternsWindows.h"
#include "RenderComponentPatternsWindows.h"
#include "SceneObjectPatternsWindows.h"
#include "SceneObjectUpdaterPatternsWindows.h"
#include "SceneSystemPatternsWindows.h"
#include "SdlPatternWindows.h"
#include "SmokeGrenadeProjectilePatternsWindows.h"
#include "SoundSystemPatternsWindows.h"
#include "TopLevelWindowPatternsWindows.h"
#include "WeaponPatternsWindows.h"
#include "WeaponServicesPatternsWindows.h"
#include "WeaponVDataPatternsWindows.h"
